

Innersloth faced challenges after their 2018 game Among Us achieved rapid success during 2020. During early game design, the Innersloth team engages in creating prototypes with rough images, detailing the art design at a later stage once they worked out the basic game mechanics.īy October 2017, all three members of the Innersloth team had begun to devote their efforts full-time to the company. In their early development process, the Innersloth team traveled to a video game convention PAX and were inspired by viewing the game Nuclear Throne. Amy was hired as artist for Innersloth shortly after its co-founding by Puffballs and ForteBass. Amy Liu is artist, designer, and animator for Innersloth. ForteBass serves as a computer programmer and head of business management for Innersloth. Puffballs serves as an artist, animator, and game designer for Innersloth. Puffballs and ForteBass founded Innersloth as a privately held company in 2015.

After ForteBass left his job at Microsoft, they decided to form a joint venture together.

Puffballs and ForteBass discovered their video game development skills could help each other, with Puffballs's skill game design and artwork complementing ForteBass's computer programming background. All three members of the Innersloth team first met in college at Oregon State University (OSU), and began video game development together after graduation. Innersloth was formed by video game developer PuffballsUnited with his colleague and co-founder ForteBass. The developers rarely meet in person, preferring remote work. The Innersloth team has maintained their focus as an indie game developer. They are based out of Redmond, Washington. Its staff consists of five programmers, two artists, and a community director. Innersloth is structured as a limited liability company.
